Secrets in the Wilderness:    

Secrets in the Wilderness are special encounters, events, discoveries, phenomenons, Etc., which occur anywhere, and at any time. The majority of the Secrets in the Wilderness experienced are desirable, but not all. Some are designed to create challenges. At times, they can be deadly.

 

# of checks per 24 hours - :  1
% chance per check ------ :   1%

 

Note: There will be a 2% chance to find a secret in the wilderness if that is what is beeing searched for. This will decrease travel-time to 10% movement progress per day, but can be rewarding.

Game Mater:
Check for Secrets in the Wilderness only once for a group (not once for each member in the group). Only do separate checks for individuals who stray outside of visual and hearing range of the company when you have to do a separate encounter check for that individual.

 

Do not check for Secrets in the Wilderness for pets and steeds, unless a player is actually playing that pet or steed as a character.

 

Roll on the following chart to know what the general Secret in the Wilderness found is. ALL Secrets in The Wilderness found are mainly generalized. Game Master: You can imblish on these occurances. Have fun with this (players love this kind of thing).

 

 

%Roll: Secrets in the Wilderness results:

01-02:   Find a Castle

03-05:   Dream Quest

06-07:   Random dead creature

08-13:   Container of coins

14-15:   Gate found *

16-18:   Chest found

19-27:   Treasure item found

28-32:   Steel boulder found

  33:      Leprechaun's home

34-35:   Runed Stone

36-40:   Map Find

41-42:   Book Find

43-44:   Glorisous Dream

45-46:   Magical Cloud

  47:      Ominous Mist

48-49:   Lair Find

  50:      Company Remains

  51:      Scroll Find

  52:      Crown/Tiara Find

  53:      Statue Find

  54:      City Discovery

55-60:   Structure Find

  61:      Goblin War Journal

  62:      Herald Abode

63-64:   Creature Skull

65-68:   Random Corpse

69-71:   Magical Force Barrier

  72:      Shining Light

  73:      Illumination

74-76:   Magical Pool

  77:      Magical Cavern

78-79:   Gift of Change

80-81:   Gift of Speed

  82:      Wishful Thinking

83-84:   Evolution of Strength

85-86:   Enlightened Vocabulary

  87:      Blessed Cure

  88:      War Plans

  89:      Living Forest

  90:      Clouded Water

91-92:   Secret Hiding Place

  93:      Jahthein Skeleton

  94:      Fused Treasure

  95:      ORACLE

  96:      Herald's Companion

97-99:   Company Remains

  00:      Find Herald’s temporary abode